FAQ TEST
Escape the Dark Castle - FAQ
Welcome, Prisoner…
In these pages you will find designer's notes and answers to frequently asked questions about Escape the Dark Castle, including its expansions. We’ll update these pages as new questions arise, so if you can't find a helpful answer here please email us at: contact@themeborne.com
Collapsible content
General Rules FAQ
Q – How many items are drawn after combat?
A - As standard, after surviving a combat, draw one item card. Just one, regardless of how many or what type of enemies the combat involved, and regardless of how many players are in the game. This is the standard rule. There are some rare occasions where you draw more than one, but on these occasions the text specifically tells you so - breaking the standard rule.
Q - If I already have two items in hand and draw a Partially Rotten Apple, can I still use it?
A - Remember that the player who physically reaches out and draws an item card does not automatically keep it. Every time you draw any number of item cards, you first turn them face up into the middle of the table where all players can see (we can call this temporary inventory area 'the pool' for the purposes if this example). Then you decide as a group who will take what from the pool. During this discussion, players can put items they were already carrying down into the pool, pick others up, use them, pick up what they originally put down again, trade with other players, or any combination of this. The golden rule is that no character can be carrying more than 2 items when a chapter card is turned - anything you don't want to take forward with you gets left behind in the discard pile.
Q – Can I use an item while RESTING?
A – No. A character who is RESTING cannot roll their dice or use items.
Q- Can we trade items after revealing the chapter card?
A – No. You must complete the trading of item cards between players BEFORE you turn the next chapter card. Once you turn, the events of the chapter are effectively happening in real time. No time to trade. You are a group of ragged prisoners running blinding through the Dark Castle. You don't get a preview of what is coming! We want you to be nervous about turning those chapters, so we packed them with nasty surprises and restricted trading to beforehand only.
Card FAQ
Every card in Escape the Dark Castle has a unique code on its lower left edge (e.g. DCSE-CH01). In the list below, simply click on the code for the card your question relates to and you’ll be taken to the appropriate FAQ page. This will avoid spoilers as much as possible.
Core Game (DCSE-????)
CHAPTER CARDS | ITEM CARDS | |
DCSE-SC01 | DCSE-CH25 | |
DCSE-CH01 | DCSE-CH26 | |
DCSE-CH02 | DCSE-CH27 | |
DCSE-CH03 | DCSE-CH28 | |
DCSE-CH04 | DCSE-CH29 | |
DCSE-CH05 | DCSE-CH30 | |
DCSE-CH06 | DCSE-CH31 | |
DCSE-CH07 | DCSE-CH32 | |
DCSE-CH08 | DCSE-CH33 | |
DCSE-CH09 | DCSE-CH34 | |
DCSE-CH10 | DCSE-CH35 | |
DCSE-CH11 | DCSE-CH36 | |
DCSE-CH12 | DCSE-CH37 | |
DCSE-CH13 | DCSE-CH38 | |
DCSE-CH14 | DCSE-CH39 | |
DCSE-CH15 | DCSE-CH40 | |
DCSE-CH16 | DCSE-CH41 | |
DCSE-CH17 | DCSE-CH42 | |
DCSE-CH18 | DCSE-CH43 | |
DCSE-CH19 | DCSE-CH44 | |
DCSE-CH20 | DCSE-CH45 | |
DCSE-CH21 | DCSE-BC01 | |
DCSE-CH22 | DCSE-BC02 | |
DCSE-CH23 | DCSE-BC03 | |
DCSE-CH24 | ||
DCSE-CH01
DCSE-CH02
DCSE-CH03
DCSE-CH04
DCSE-CH06
DCSE-CH07
DCSE-CH08
DCSE-CH09
DCSE-CH11
DCSE-CH12
DCSE-CH13
DCSE-CH14
DCSE-CH15
DCSE-CH16
DCSE-CH18
DCSE-CH20
DCSE-CH21
DCSE-CH25
DCSE-CH26
DCSE-CH27
DCSE-CH28
DCSE-CH29
DCSE-CH34
DCSE-CH35
DCSE-CH36
DCSE-CH37
DCSE-CH38
DCSE-CH39
DCSE-CH40
DCSE-CH41
DCSE-CH43
DCSE-CH44
DCSE-CH45
Adventure Pack 2: Scourge of the Undead Queen (DCA2-????)
DCA2-CH01
DCA2-CH02
DCA2-CH03
DCA2-CH04
DCA2-CH05
DCA2-CH06
DCA2-CH07
DCA2-CH08
DCA2-CH09
DCA2-CH10
DCA2-CH11
DCA2-CH12
DCA2-CH13
DCA2-CH14
DCA2-CH15
Adventure Pack 3: Blight of the Plague Lord (DCA3-????)
DCA3-CH01
DCA3-CH02
DCA3-CH03
DCA3-CH04
DCA3-CH05
DCA3-CH06
DCA3-CH07
DCA3-CH08
DCA3-CH09
DCA3-CH10
DCA3-CH11
DCA3-CH12
DCA3-CH13
DCA3-CH14
DCA3-CH15