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Escape the Dark Sector - FAQ

Welcome, Prisoner…

In these pages you will find designer's notes and answers to frequently asked questions about Escape the Dark Sector, including its expansions. We’ll update these pages as new questions arise, so if you can't find a helpful answer here please email us at: contact@themeborne.com with the specific card in question.

Q - What health do we start on depending on play count?

A - Regardless of player count, all players start on 12HP, good luck!

Q - What do we do with the starting weapons we do not use?

A - After drawing starting items, you put the remaining unused starting weapons back into the box (or wherever you see fit), they will not be used for the remainder of the game.

Q - If I am already carrying four items and I draw a consumable (e.g. the MED-PACK), can I still use it?

A - Remember that the player who physically reaches out and draws an item card does not automatically keep it. Every time you draw any number of item cards, you first turn them face up into the middle of the table where all players can see (we can call this temporary inventory area 'the pool' for the purposes if this example). Then you decide as a group who will take what from the pool. During this discussion, players can put items they were already carrying down into the pool, pick others up, use them, pick up what they originally put down again, trade with other players, or any combination of this. The golden rule is that no character can be carrying more than 4 items when a chapter card is turned - anything you don't want to take forward with you gets left behind in the discard pile. Also, don't forget that horizontally oriented item cards count as two items, as they are big two handed weapons!

Q – Can I use an item while using the DRONE?

A – No. A character who is using the drone cannot roll their dice or use items.

Q - Can I use the drone on every chapter card?

A - Only one person can use a drones function ONCE PER COMBAT.

Q - How many weapons can I use during one round of combat?

A - In a round of combat you can use 2 slots worth of items, so 2 one-handed weapons, or one big landscape 2-handed weapon!

Q - When can we reload guns?

A – ONCE between chapter cards each player may reload ONE gun fully. During combat (as long as someone is fighting that round) you may take the reload action, in doing so they are out of combat so will not take damage, and can fully reload one gun.

Q - Do I roll one hit die per ammo I am shooting, and does a hit die always do one damage?

A - Whenever you are shooting, as long as the combat in question has ranged damage (as denoted by the reticule number in the bottom right) you will roll ONE hit die, no matter the amount of ammo you are shooting. If do not roll a blank on the hit die, you will take the ranged damage of that card, so damage will vary from chapter to chapter.

Q - Do I still take damage after removing all of the enemies chapter dice?

A - If you kill the enemy from close combat, no damage will be taken by any survivor, even if they did not block. However, if the enemy dies from ranged combat, you will still roll the black hit die, to signify their bullet still flying through the air towards you, so be careful!

Q- Can we trade items after revealing the chapter card?

A – No. You must complete the trading of item cards between players BEFORE you turn the next chapter card. Once you turn, the events of the chapter are effectively happening in real time. No time to trade. You are a group of ragged travellers running blindly through the Dark and vast space station. You don't get a preview of what is coming! We want you to be nervous about turning those chapters, so we packed them with nasty surprises and restricted trading to beforehand only.

Card FAQ

Every card in Escape the Dark Sector has a unique code on its lower left edge (e.g. DSSE-CH01). In the list below, simply click on the code for the card your question relates to and you’ll be taken to the appropriate FAQ page. This will avoid spoilers as much as possible.

 CHAPTER CARDS
 STARTING CARDS
 DSSE-SC01 DSSE-SC02 DSSE-SC03
 ACT 1 ACT 2 ACT 3
 DSSE-CH01 DSSE-CH17 DSSE-CH33
 DSSE-CH02 DSSE-CH18 DSSE-CH34
DSSE-CH03 DSSE-CH19 DSSE-CH35
 DSSE-CH04 DSSE-CH20 DSSE-CH36
 DSSE-CH05 DSSE-CH21 DSSE-CH37
 DSSE-CH06 DSSE-CH22 DSSE-CH38
 DSSE-CH07 DSSE-CH23 DSSE-CH39
 DSSE-CH08 DSSE-CH24 DSSE-CH40
 DSSE-CH09 DSSE-CH25 DSSE-CH41
 DSSE-CH10 DSSE-CH26 DSSE-CH42
 DSSE-CH11 DSSE-CH27 DSSE-CH43
DSSE-CH12 DSSE-CH28 DSSE-CH44
 DSSE-CH13 DSSE-CH29 DSSE-CH45
 DSSE-CH14 DSSE-CH30 DSSE-CH46
 DSSE-CH15 DSSE-CH31 DSSE-CH47
 DSSE-CH16 DSSE-CH32 DSSE-CH48
 BOSS CARDS
 DSSE-BC01 DSSE-BC02 DSSE-BC03
 DSSE-BC04 DSSE-BC05
 ITEM CARDS
 DSSE-IC01 DSSE-IC02 DSSE-IC03
DSSE-IC04 DSSE-IC05 DSSE-IC06
 DSSE-IC07 DSSE-IC08 DSSE-IC09
 DSSE-IC10 DSSE-IC11 DSSE-IC12
 DSSE-IC13 DSSE-IC14 DSSE-IC15
 DSSE-IC16 DSSE-IC17 DSSE-IC18
 DSSE-IC19 DSSE-IC20 DSSE-IC21
 DSSE-IC22 DSSE-IC23 DSSE-IC24
 DSSE-IC25 DSSE-IC26 DSSE-IC27
 DSSE-IC28 DSSE-IC29 DSSE-IC30
 DSSE-IC31

 CHAPTER CARDS
 ACT 1 ACT 2 ACT 3
 DSTT-CH01 DSTT-CH05 DSTT-CH09
 DSTT-CH02 DSTT-CH06 DSTT-CH10
DSTT-CH03 DSTT-CH07 DSTT-CH11
 DSTT-CH04 DSTT-CH08 DSTT-CH12
 BOSS CARD
  DSTT-BC01
 DRONE CARDS
 DSTT-IC01 DSTT-IC02 DSTT-IC03
 ITEM CARDS
 DSTT-IC04 DSTT-IC05 DSTT-IC06
 DSTT-IC07 DSTT-IC08 DSTT-IC09
 DSTT-IC10 DSTT-IC11 DSTT-IC12

 CHAPTER CARDS
 ACT 1 ACT 2 ACT 3
 DSMS-CH01 DSMS-CH05 DSMS-CH09
 DSMS-CH02 DSMS-CH06 DSMS-CH10
DSMS-CH03 DSMS-CH07 DSMS-CH11
 DSMS-CH04 DSMS-CH08 DSMS-CH12
 BOSS CARD
  DSMS-BC01
 MUTATION CARDS
 DSMS-IC01 DSMS-IC02 DSMS-IC03
 DSMS-IC04 DSMS-IC05 DSMS-IC06
 ITEM CARDS
 DSMS-IC07 DSMS-IC08 DSMS-IC09

 CHAPTER CARDS
 ACT 1 ACT 2 ACT 3
 DSQR-CH01 DSQR-CH05 DSQR-CH09
 DSQR-CH02 DSQR-CH06 DSQR-CH10
DSQR-CH03 DSQR-CH07 DSQR-CH11
 DSQR-CH04 DSQR-CH08 DSQR-CH12
 BOSS CARD
  DSQR-BC01
 ARTEFACT CARDS
 DSQR-IC01 DSQR-IC02 DSQR-IC03
 DSQR-IC04 DSQR-IC05 DSQR-IC06
 DSQR-IC07 DSQR-IC08
 ITEM CARDS
DSQR-IC09


 CHAPTER CARDS
 STARTING CARDS
 DSCB-SC01 DSCB-SC02 DSCB-SC03
 BOSS CARD
 DSCB-BC01 DSCB-BC02 DSCB-BC03
 DSCB-BC04
 ITEM CARDS
DSCB-IC01 DSCB-IC02 DSCB-IC08
 MECH CARDS
 DSCB-IC03 DSCB-IC04 DSCB-IC05
 DSCB-IC06 DSCB-IC07