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Escape the Dark Castle - FAQ

Welcome, Prisoner…

In these pages you will find designer's notes and answers to frequently asked questions about Escape the Dark Castle, including its expansions. We’ll update these pages as new questions arise, so if you can't find a helpful answer here please email us at: contact@themeborne.com with the specific card in question.

Q - Do doubles count outside of combat?

A - A double counts as two singles of the traits shown. For instance, if you are required to "roll 2 wisdom in 3 attempts" and your character has a double wisdom on their dice, you can succeed this challenge in one roll!

Q – How many items are drawn after combat?

A - As standard, after surviving a combat, draw one item card. Just one, regardless of how many or what type of enemies the combat involved, and regardless of how many players are in the game. This is the standard rule. There are some rare occasions where you draw more than one, but on these occasions the text specifically tells you so - breaking the standard rule.

Q - If I already have two items in hand and draw a Partially Rotten Apple, can I still use it?

A - Remember that the player who physically reaches out and draws an item card does not automatically keep it. Every time you draw any number of item cards, you first turn them face up into the middle of the table where all players can see (we can call this temporary inventory area 'the pool' for the purposes if this example). Then you decide as a group who will take what from the pool. During this discussion, players can put items they were already carrying down into the pool, pick others up, use them, pick up what they originally put down again, trade with other players, or any combination of this. The golden rule is that no character can be carrying more than 2 items when a chapter card is turned - anything you don't want to take forward with you gets left behind in the discard pile.

Q – Can I use an item while RESTING?

A – No. A character who is RESTING cannot roll their dice or use items.

Q- Can we trade items after revealing the chapter card?

A – No. You must complete the trading of item cards between players BEFORE you turn the next chapter card. Once you turn, the events of the chapter are effectively happening in real time. No time to trade. You are a group of ragged prisoners running blinding through the Dark Castle. You don't get a preview of what is coming! We want you to be nervous about turning those chapters, so we packed them with nasty surprises and restricted trading to beforehand only.

Card FAQ

Every card in Escape the Dark Castle has a unique code on its lower left edge (e.g. DCSE-CH01). In the list below, simply click on the code for the card your question relates to and you’ll be taken to the appropriate FAQ page. This will avoid spoilers as much as possible.

 CHAPTER CARDS ITEM CARDS
 DCSE-SC01 DCSE-CH25 DCSE-IC01
 DCSE-CH01 DCSE-CH26 DCSE-IC02
 DCSE-CH02 DCSE-CH27 DCSE-IC03
DCSE-CH03 DCSE-CH28 DCSE-IC04
 DCSE-CH04 DCSE-CH29 DCSE-IC05
 DCSE-CH05 DCSE-CH30 DCSE-IC06
 DCSE-CH06 DCSE-CH31 DCSE-IC07
 DCSE-CH07 DCSE-CH32 DCSE-IC08
 DCSE-CH08 DCSE-CH33 DCSE-IC09
 DCSE-CH09 DCSE-CH34 DCSE-IC10
 DCSE-CH10 DCSE-CH35 DCSE-IC11
 DCSE-CH11 DCSE-CH36 DCSE-IC12
 DCSE-CH12 DCSE-CH37 DCSE-IC13
 DCSE-CH13 DCSE-CH38 DCSE-IC14
DCSE-CH14 DCSE-CH39 DCSE-IC15
 DCSE-CH15 DCSE-CH40 DCSE-IC16
 DCSE-CH16 DCSE-CH41 DCSE-IC17
 DCSE-CH17 DCSE-CH42 DCSE-IC18
DCSE-CH18 DCSE-CH43
 DCSE-CH19 DCSE-CH44
DCSE-CH20 DCSE-CH45
 DCSE-CH21 DCSE-BC01
 DCSE-CH22 DCSE-BC02
 DCSE-CH23 DCSE-BC03
 DCSE-CH24

 CHAPTER CARDS ITEM CARDS
 DCA1-CH01 DCA1-CH09 DCA1-IC01
 DCA1-CH02 DCA1-CH10 DCA1-IC02
 DCA1-CH03 DCA1-CH11 DCA1-IC03
 DCA1-CH04 DCA1-CH12 DCA1-IC04
 DCA1-CH05 DCA1-CH13 DCA1-IC05
 DCA1-CH06 DCA1-CH14
 DCA1-CH07 DCA1-CH15
 DCA1-CH08 DCA1-BC01

 CHAPTER CARDS ITEM CARDS
 DCUQ-CH01 DCUQ-CH09 DCUQ-IC01
 DCUQ-CH02 DCUQ-CH10 DCUQ-IC02
 DCUQ-CH03 DCUQ-CH11 DCUQ-IC03
 DCUQ-CH04 DCUQ-CH12 DCUQ-IC04
 DCUQ-CH05 DCUQ-CH13 DCUQ-IC05
 DCUQ-CH06 DCUQ-CH14
 DCUQ-CH07 DCUQ-CH15
DCUQ-CH08 DCUQ-BC01
 COMPANION CARDS
DCUQ-NP01 DCUQ-NP02 DCUQ-NP03

 CHAPTER CARDS ITEM CARDS
 DCPL-CH01 DCPL-CH09 DCPL-IC01
 DCPL-CH02 DCPL-CH10 DCPL-IC02
 DCPL-CH03 DCPL-CH11 DCPL-IC03
 DCPL-CH04 DCPL-CH12 DCPL-IC04
 DCPL-CH05 DCPL-CH13 DCPL-IC05
 DCPL-CH06 DCPL-CH14
 DCPL-CH07 DCPL-CH15
 DCPL-CH08 DCPL-BC01


 CHAPTER CARDS ITEM CARDS
 DCCB-SC01 DCCB-BC03 DCCB-IC01
 DCCB-SC02 DCCB-BC04
 DCCB-BC01 DCCB-BC05
 DCCB-BC02 DCCB-BC06
 CHARACTER FLAWS
 DCCB-IC04 DCSE-IC08 DCSE-IC12
 DCCB-IC05 DCSE-IC09 DCSE-IC13
 DCCB-IC06 DCCB-IC10 DCSE-IC14
 DCSE-IC07 DCCB-IC11 DCSE-IC15
 DEATH DICE

 CHAPTER CARDS ITEM CARDS
 DCKS-CH01 DCKS-CH06 DCKS-IC01
 DCKS-CH02 DCKS-CH07
 DCKS-CH03 DCKS-CH08
DCKS-CH04 DCKS-BC01
 DCKS-CH05 DCKS-BC02